![]() ![]() "What are the possibilities for this remake, sonically, narratively? What are the connections that they are going to put together?" That was my task. They really wanted to take a step back and evaluate what they had, and possibilities. I was working with a really great audio and music team at Motive and EA. You can be in situations as a composer where you're rushed, or where you do have a lot of time, and in this case I did. This is my first game project ever, so I don't know what the typical process is, and I'm sure there are many different situations. I just started, and it's going to be done in a few months. Trevor Gureckis: Yeah, I'm working on a TV show right now. That's so much longer than a film or TV score takes. I saw a quote where you said it took eighteen months to do this. It started around April 2021, and then every four months I'd go out with a bunch of music to record. It must have been a seventy eighty piece group, with fifty strings, and full brass, and winds, and then choir. ![]() We did three big sessions at Ocean Way in Nashville with an amazing orchestra. Trevor Gureckis: There is a lot of solo stuff in it, but we recorded a huge orchestra. Did you play a lot of your music for Dead Space? ![]()
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